10 World Wide Web standards developed and maintained by W3C, including the following:
1. XML
2. XHTML
3. SKOS
4. SISR
5. RDF Schema
6. CGI
7. Canonical XML
8. CDF
9. CSS
10. DOM
Further explanation
The World Wide Web Consortium commonly abbreviated as W3C is a consortium that works to develop standards for the World Wide Web. The specifications of the main technologies used as the main base of the web, such as URL (Uniform Resource Locator), HTTP (Hypertext Transfer Protocol), and HTML (HyperText Markup Language) are developed and regulated by this body.
Some explanations about the standards mentioned above.
1. XML
XML is a markup language created by the World Wide Web Consortium (W3C) to define syntax to encode documents that can be read by humans and machines. This is done through the use of tags that determine the structure of the document, as well as how the document must be stored and transported.
2. XHTML
XHTML is the successor and development markup language of HTML which has capabilities that are more or less like HTML, but with more stringent syntax rules.
3. HTML
HTML (HyperText Markup Language) is a markup language that is used to create a web page and display various information in an Internet browser.
4. CSS
CSS is short for Cascading Style Sheet. CSS is a collection of codes that aim to decorate and arrange the style of appearance/layout of web pages to make it more elegant and attractive.
5. DOM
DOM (document object model) is a method used to represent documents through nodes and objects so that the document can be changed in structure, style, and contents.
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World Wide Web Consortium https://brainly.com/question/4339297, https://brainly.com/question/11397745
Details
Class: College
Subject: Computers and technology
Keyword: World Wide Web Consortium.
Imagine that you are an independent filmmaker making a feature-length narrative film in the United States, with a variety of both indoor and outdoor scenes, to be released first in select theatres. You do not have large financial resources. Which traditional film camera type would you choose for your project and why?
Final answer:
For an independent filmmaker on a budget, a professional digital camera, such as a Red, is the recommended choice due to its cost-effectiveness, versatility in various shooting environments, and postproduction flexibility.
Explanation:
As an independent filmmaker in the United States with limited financial resources, the ideal choice for a feature-length narrative film would likely be a professional digital camera. Digital cameras have effectively become the mainstay of television and filmmaking, used to capture or record story action due to their cost efficiency and technical flexibility. Red digital cameras are a popular choice among indie filmmakers, offering high-quality image capture and file-based recording at a relatively lower cost than traditional film cameras. The choice of Red cameras allows filmmakers to get a cinematic look without the expense of film stock and provides convenience in various shooting conditions, including both indoor and outdoor scenes.
Octet" is the same as ________. "bit" "byte" either "bit" or "byte", depending on the context neither "bit" nor "byte"
"Octet" is the same as "byte".
In computer science, an octet refers to a sequence of 8 bits, which is commonly known as a byte. The term "octet" is used to explicitly denote an 8-bit unit, especially in networking and data communication contexts to avoid ambiguity.
While a "bit" is a single binary digit (0 or 1) and an "octet" is a group of 8 bits, "octet" and "byte" are effectively equivalent in this context.
Imagine you are having a conversation about simulation training programs with one of your friends (it is a slow night). You are enthusiastic about what these games can do, but your friend is not so sure. He says that nothing can compare to the “real thing,” and that these simulations are just a waste of time when people can be getting their training by experiencing the actual situations and events. What would you say in response to this? In what ways do you disagree with him? In what ways is he missing the point of these simulations?
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